Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Wednesday, February 27, 2008

Russian Front Game photos

It's been awhile since me last update, so I thought I'd put up a quick post suggesting you head on over to the Gettysburg Area Gamers website and check out the photo gallery for some pictures of some of the great games we've played in the past. There are also some pics of the recent 54mm Russian front game I ran using Arc of fire. The game was actually the same scenario as recorded in my last post with some minor changes. It was played on a larger table, and both the Russians and the Germans rolled much better on the additional units chart, with the Ruskies getting a 47mm AT gun and the Germans rolling the Sdkfz.222 for this game. The group played out the scenario very differently than Rueben and Clay did. The Halftrack was destroyed on the first turn by AT gun fire. The game quickly turned into an infantry battle for the stone bridge. We had to call the game at the end of turn 8 due to time restraints. I called it as a Russian Victory as they were still holding all of their objectives, however I think if we had gone another 2 turns the Reds would have been done.

Wednesday, February 6, 2008

Arc of Fire Game


This past weekend I hosted a small Arc of Fire WW2 game at my house. The intent was to introduce some fairly new gamers (My brother in-law Reuben and my cousin Clay "Claybird") to the rule-set and to further acclimate myself to the rules as well. I'll be running a similar scenario at an upcoming Thursday night G.A.G. Game. It was a pretty simple scenario, with elements of a larger German force advancing towards a town, and a small group of Soviets attempting to slow/stop them. The German objectives were to capture the stone house, the small hill to the south and to exit at least one vehicle off the eastern table edge. The Russian objectives were to simply hold either the stone house, or the Hill. The Game was to end at turn 12. Both sides had the opportunity to roll for additional elements at the start of the game, while the Reds rolled an extra squad the Germans rolled a 3, being one of only two results on a D10 that would result in no additional forces.

The Game started pretty well with the Germans playing it cautious and advancing slowly down the paved road towards the stone bridge. The bridge was the only place they could cross the freezing river. While the Russian platoon HQ took up position in the house, one of the russian infantry squad to up a position behind the house. The Russian assault squad was hidden in tall grass to the east of the bridge. The Political section and second infantry squad held the hill.

Suppressing fire from the Russians on the hill slowed the advance of the German infantry up the road, however the halftrack pushed relentlessly forward to the din of small arms fire. The Red infantry squad positioned to the east of the house attempted to sneak around the north side of the house for where they stayed for the rest of the game thanks to effectively suppressing German MG fire.
Turn three started with the Russian still holding both the Hill and stone house and the entirety of the German forces still to the west of the bridge. On the first German Card the Halftrack roared of the Bridge and poured Machine Gun Fire into the house. The Second card for the halftrack followed immediately afterwards and the Halftrack moved down the dirt road towards the table edge were it stopped to unload into the nearby russian infantry. The third turn ended with the halftrack stopped only inches from the table edge. The Political sections Commissar was dead ,the infantry squads on the hill and advancing around the side of the house were both broken, and the assualt squad was charging towards the halftrack.

This was as far as the halftrack was to make it, the Russain assault squad was the first card up on the 4th turn and some well placed Grenades from the Ruskies put it and most of the infantry still within out of commission. We had to call the game early at the end of turn four, I called it a tie, but it would have been interesting to see how things turned out. There were still 2 relatively fresh Gerry squads coming over the bridge, the Ruskies were mostly broken and pretty shot up.


Friday, January 11, 2008

A battle report of sorts.

Well, I played in a really fun Span-Am war naval game last night. I had intended to write a bit of a battle report about it, but have found my memory is some what lacking when it comes to details.
I was a spanish play along with three of my fellow gamers (Jack, Rob, and Woody), We had seven spanish ships, For capitol ships and three torpedo destroyers. Out objective was to escape off the opposite side of the board, while dealing as much destruction as we could. We found out later that sinking a single American ship would have one us the game.

On the First turn our four capital ship advanced towards the opposite table edge, at full bore. While Jack took the Torpedo Destroyers (they didn't count for Victory Points if they got off the edge) straight for the American Fleet, in attempt to slow down the Americans while we headed for our objective, taking potshots at the yanks as we went. This had moderate success in the first turn, while we inflicted some damage on the American ships, Billy Ray and has boxcars caused a catastrophic critical hit on Rob's ship the Vizcayo and sunk it befor the turn was out. The second turn proceeded about the same way. We inflicted some more damage on the Texas and the Brooklyn and advanced forward. The third turn rolled around at full steam and we inflicted even more damage on the Texas and the Brooklyn, but a withering hail of fire from Billy Ray's ship sent my ship the Cristobolo Colon straight to the bottom of the sea. In the fourth turn, we dealt yet more damage to the Texas and Jack successfully rammed the Texas with one of his torpedo destroyers while taking only minimal damage himself, the Texas was listing to port and her bilge pumps were going full bore. The game went on for a few turns after this with Mr. John's Texas pulling back and the Brooklyn taking quite a beating trying to cover the Texas' retreat. In the end all our ships were sunk and the Texas had one hull point left, the Brooklyn had 2. So it was a victory for the Yanks, but we sure gave them hell.